![]() Variables and functions only appear in the symbol outline where they are assigned, defined, or dimensioned. You must include any desired suffix ( $ or %) in the replacement text, even though VS Code may offer a default without this. You can use rename symbol to quickly change the names of variables or functions. The assumption here is that colliding variable names are bugs or potential bugs. ![]() In every other respect, the extension will treat colliding variable names as distinct, e.g., using goto references on CUTE will not find references to CUBE. By default, the extension will underline colliding variable names with a warning squiggle. Managing VariablesĪpplesoft variables and function names have the property that only the first two characters are significant, e.g., CUTE and CUBE are the same variable. Instead, use the renumber lines command if you want to renumber. On the other hand, rename symbol cannot be used with line numbers. The text of any comment on or before the line will be used in the document outline and in line reference hovers. For example, if GOSUB 100 is found in the document, right-clicking on any reference to line 100 allows you to apply symbol manipulations such as goto references and goto definition. You can treat these line numbers just as if they were, say, function names in a modern language. The extension will treat line numbers as document symbols if they are branch destinations. Options : see Ctrl+Comma -> Extensions -> Applesoft BASIC.View tokenized program as hex dump and unicode text.Transfer programs to and from emulators and disk images (see below).Diagnostics to identify errors and gotchas.Management of variables, functions, and line numbers.Semantic highlights true to Apple //e ROM parsing.Latest update: smarter completions, better ampersand handling We'll see how that goes as time progresses.Language support for Applesoft BASIC in Visual Studio Code. This will take a little more learning in order to understand it thoroughly enough to utilize screen output as an input to such a system. ![]() I've been looking at automating the entire grinding sequence with a rules-based expert system, but one obstacle is the arcane Apple II video graphics map. When all of the healing is done, we return to town. Whenever someone's health goes below 10 or 20 hit points, I execute a manual round in which one of the priests heals that fighter. I tweaked macro delay between each keypress to match applewin wizardry delays. That makes most efficient use of firepower and healing in order to maximize XP gains. Right now, I have these macros set:Įvery time Murphy's Ghosts advance, I switch from F4 to F5 or from F5 to F4 so that all firepower is focused on one entity until it goes down. I've set in-game message delay to the minimum, and am using autohotkey to macro Murphy's Ghost grinding. First, though, I'll probably follow Peter D's model, which (I think) will yield characters under 30 with good hit points and with a full complement of both priest and mage spells. I'm thinking about copying these directories into backup so I can play around with party composition after class change, but right now I'm still pondering. If I had had any character with an amazing amount of bonus points, I probably wouldn't change their class. Now that everyone has hit level 13, I'm just thinking about class changes. But sadly, this time I didn't get any amazing bonus point rolls.Īfter first striving against skeletons, kobolds, orcs, and the (thankfully) occasional rogue and bushwacker, and getting the fighters up to 15 hit points or so, I began the Murphy's Ghost grind. If I had had any additional bonus points, I would have put them in agility. Then I focused fighters on strength and priests on piety. At first, I started with 6 fighters, but it soon became apparent that my party would die of old age without priestly support, so I tried again with the following party composition:Īfter meeting class minimums, I focused bonuses on vitality first, up to 18. I've never changed class before, so (on Zenic Reverie's advice) I decided to try this strategy. I am presently enjoying another attempt using the applewin emulator. In the past, I've had many total party wipe-outs as well as several victories, but with the passage of time, I always keep coming back to the original Wizardry. It's exciting to see how it goes, warts and all, and how both luck and personal choices pan out for good or ill. Thanks so much for your really fun walkthrough.
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